On November 28, 2004 09:34 pm, Curtis L. Olson wrote: > I can think of 4 approaches to defining taxiways and lines. > <snip>
In 3D Studio, there is an option to do face mapping, which allows the user to do something like the followings very easily. http://www.cs.yorku.ca/~cs233144/sample1.jpg http://www.cs.yorku.ca/~cs233144/sample2.jpg The texture consists of one 32X32 bmp file. As far as I can tell, each polygon is being treated individually, and the UV map is distorted and orientated to match the shape of the polygon. This method allows the center line to remain center no matter how the taxiway twisted and change in width. Perhaps we can do the same in FlightGear? If plib supports 3ds format as well as it should, it will just be a matter of finding the right function in plib to do the job. As for runway/taxiway intersections and taxiway/taxiway intersections, we can use method 4 for these and only these areas. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
