On Tue, 30 Nov 2004 01:15:27 +0200 Paul Surgeon <[EMAIL PROTECTED]> wrote: > On Monday, 29 November 2004 20:53, Curtis L. Olson wrote: >> >> Do the textures stay compressed in video ram, does the texture render >> unit render from the compressed texture, or does it have to uncompress >> it in video ram before rendering it? > > I'm not sure about that - I'll have to makes some inquiries and find out > how video cards actually handle the rendering of compressed textures. > There would be no point if all the textures were uncompressed at the > same time into VRAM.
>From http://www.simforums.com/forums/forum_posts.asp?TID=4958&PN=1 [ snip ] } The compressions are not meant to save disk drive space (plenty of it) } but to: } } -reduce the video card memory useage, as since the Geforce2, video } cards can directly render a compressed texture on a 3D polygon without } decompressing it [ snip ] -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
pgp1XF3p2GhAi.pgp
Description: PGP signature
_______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
