On Tue, 30 Nov 2004 01:15:27 +0200
Paul Surgeon <[EMAIL PROTECTED]> wrote:
> On Monday, 29 November 2004 20:53, Curtis L. Olson wrote:
>>
>> Do the textures stay compressed in video ram, does the texture render
>> unit render from the compressed texture, or does it have to uncompress
>> it in video ram before rendering it?
> 
> I'm not sure about that - I'll have to makes some inquiries and find out
> how  video cards actually handle the rendering of compressed textures.
> There would be no point if all the textures were uncompressed at the
> same time into VRAM.

>From http://www.simforums.com/forums/forum_posts.asp?TID=4958&PN=1

                        [ snip ]
} The compressions are not meant to save disk drive space (plenty of it)
} but to:
}
} -reduce the video card memory useage, as since the Geforce2, video
} cards can directly render a compressed texture on a 3D polygon without
} decompressing it
                        [ snip ]

-c

-- 
Chris Metzler                   [EMAIL PROTECTED]
                (remove "snip-me." to email)

"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear

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