On Tuesday 28 Dec 2004 22:56, Ampere K. Hardraade wrote: > On December 28, 2004 03:24 pm, Dave Martin wrote: > > For AI traffic (or multiplay) where any given aircraft has its own > > callsign, when the texture for that callsign is loaded, Imagemagick can > > quickly and quietly write the callsign onto the fuselage so the aircraft > > becomes visually identifyable. That is that every aircraft in the > > environment would have to have its own texture tho. > > > > Still, the idea is there (but I haven't the knowledge to implement it). > > > > Dave Martin > > What you want to print on the aircraft is its registration number, not the > callsign. > > This is a good idea. I was planning to add registration number(s) to a > model of mine but realized Durk will need the registration to be changable. > I have no idea how it will be achieved, so I ended up not adding any.
It would undoubtedly look best if the textures were modified 'on the fly' to include the text rather that using polygon text (as in some older sims) but whether it will be doable is another matter. I did actually meant registration rather than callsign; in terms of the aviation I have done personally, our callsign was always our registration ;-) (light GA) Dave Martin. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
