As the title says; is there any hope for this.

I'm working on some fairly detailed instruments which could work nicely with 
the light-aircraft in FG but I was wondering if there is any means for a 
'nice' switchable illumination of the faces.

Can the emmissive properties of a texture be changed 'on the fly'?

Has anyone got any thoughts on how this can be done as things stand - rather 
than just setting the textures to default to high emmissive values (which 
precludes 'dark panel' with an electrical failure.


Dave Martin

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