On Friday 31 Dec 2004 15:27, Martin Spott wrote: > Dave Martin wrote: > > On Friday 31 Dec 2004 14:13, Martin Spott wrote: > >> I believe there are platforms out in the wild, even not that up to > >> date, that won't be hit that much by ploygon count .... I myself would > >> love to try it out in order to see how much the polygon count has > >> influence on the frame rate. > > > > We shall see ;-) > > The old SGI MGRAS boards (first seen in the mid nineties, I think) are > told to draw almost two million shaded triangles per second just in > hardware, I presume they'll cope with a few more polygons. Heavy use of > high resolution textures is a different story .... > > Martin.
I heard somewhere that plib can automatically convert textures which are too large for a given video card. Is this the case? Dave Martin _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d