On Friday 31 Dec 2004 15:27, Martin Spott wrote:
> Dave Martin wrote:
> > On Friday 31 Dec 2004 14:13, Martin Spott wrote:
> >> I believe there are platforms out in the wild, even not that up to
> >> date, that won't be hit that much by ploygon count ....  I myself would
> >> love to try it out in order to see how much the polygon count has
> >> influence on the frame rate.
> >
> > We shall see ;-)
>
> The old SGI MGRAS boards (first seen in the mid nineties, I think) are
> told to draw almost two million shaded triangles per second just in
> hardware, I presume they'll cope with a few more polygons. Heavy use of
> high resolution textures is a different story ....
>
> Martin.

I heard somewhere that plib can automatically convert textures which are too 
large for a given video card. Is this the case?

Dave Martin

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