>
> > If OpenGL is too complicated for some cases, we can encapsulate the
> > necessary functions in C/C++ code and offer that function.
>
> I think that would be a good option.
> I think a panel designer should be given a canvas/texture that they can
> "paint" on with easy to use text and vector functions.
> The canvas and painting should be defined in 2D pixel co-ords.
>
> MSFS actually do it this way using GDI+ (software rendered canvas) and
> although I don't feel we need to be copycats this method works well and
> keeps it simple for panel designers.
>
> > An glass cockpit can be implemented by rendering the display content to
> > an texture and using that dynamic texture in the 3D cockpit.
>

>
> Paul
>

Sounds good here; keeping it simple for modellers / designers means they will 
churn out more quality stuff much faster and there will be more designers 
willing to pitch-in :-)

Dave Martin.

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