> > > If OpenGL is too complicated for some cases, we can encapsulate the > > necessary functions in C/C++ code and offer that function. > > I think that would be a good option. > I think a panel designer should be given a canvas/texture that they can > "paint" on with easy to use text and vector functions. > The canvas and painting should be defined in 2D pixel co-ords. > > MSFS actually do it this way using GDI+ (software rendered canvas) and > although I don't feel we need to be copycats this method works well and > keeps it simple for panel designers. > > > An glass cockpit can be implemented by rendering the display content to > > an texture and using that dynamic texture in the 3D cockpit. >
> > Paul > Sounds good here; keeping it simple for modellers / designers means they will churn out more quality stuff much faster and there will be more designers willing to pitch-in :-) Dave Martin. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
