On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message 
<[EMAIL PROTECTED]>:

> Yes, any other (non OpenGL supported format) just saves some disk
> space  but no texture memory. As far as I understand it, OpenGL
> supports  compressed RGB images _in_memory_. 

..here you mean "in video card texture memory"? 

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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