Arnt Karlsen wrote:
On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message <[EMAIL PROTECTED]>:

Yes, any other (non OpenGL supported format) just saves some disk
space but no texture memory. As far as I understand it, OpenGL
supports compressed RGB images _in_memory_. you mean "in video card texture memory"?

Yep, textures can be removed from main memory when sent to the OpenGL driver(*).


(*) Well, OpenGL still keeps a copy in main memory.

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