On Thu, 13 Jan 2005 15:05:26 +0100, Steven wrote in message
> Citeren "Ampere K. Hardraade" <[EMAIL PROTECTED]>:
> > On January 13, 2005 07:28 am, Arnt Karlsen wrote:
> > > On Wed, 12 Jan 2005 21:30:23 -0500, Ampere wrote in message
> > >
> > > <[EMAIL PROTECTED]>:
> > > > On January 12, 2005 08:18 pm, Arnt Karlsen wrote:
> > > > > ..these guys use GPU's as math engines?
> > > >
> > > > Why not? It makes sense.
> > > >
> > > > As a classmate of mine pointed out: the GPU is just a chip for
> > > > matrix manipulations.
> > >
> > > ..aye. I'm just wondering how much work we can yank off the
> > > Control Process Unit and dump onto these General Purpose
> > > processing Unit_s_. ;-)
> > I was referring to Graphics processing units.
..me 2. ;-)
> > Am I missing something here? :-\
> A joke ;-) (see the ";-)" smiley of Arnt)
..well, all good jokes can't come up with a potential like the
http://gpgpu.org; your average recent GPU chews code 6 times
faster than your average CPU. So, we can use part of the GPU
to show pretty pictures, and the remainder, say "half", to say,
triple FG framerates? ;-)
> Are there any decent books about those Navier-Stokes equations and how
(Yeah, those back-slashes worked in Konqueror!!! 8o))
http://www.strangebunny.com/techdemo_stokes.php (arrrgh bummer,
should have been done in OpenGL)
..and you might wanna compare Microsofts take with the other guys:
> to implement them in C or java?
..nonono, FG is C++ and will likely remain so for all sortsa good
reasons I was buried under when I asked "Why not C like in the
kernel?", an extensive discussion of the wisdom of writing Java code
can be found over at http://Groklaw.net/, hints on "follow the money",
also points towards Redmond and Lindon, Utah.
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
Scenarios always come in sets of three:
best case, worst case, and just in case.
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