Paul Surgeon wrote:
Can someone comment on how FLTK works under OpenGL?

Would it be possible to use FLTK and all it's nice widgets in FG and drop the rather crude PUI toolkit?

To be honest, I did some small first steps in developing using fltk recently and I didn't particularly like it (from a developers point of view).


Also fltk works the other way around, you will have to design an fltk program that displays OpenGL content.

And third, I didn't think fltk allows one to display FlightGear in full-screen mode, or does it?

Erik

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