Vivian Meazza wrote:
Thanks for this explanation. Why does it only seem to work one way? The
description 'enhanced lighting' is not particularly helpful.
Oh, this is about enhanced (runway) lighting. That's a different story, I was talking about specular highlights which the original was talking about also.
Enhanced runway lighting makes the runway lights bigger than the usual one pixel dot, like in real life (adding the halo so to speak).
Why is it so expensive of frame-rate?
This is very hardware and driver dependent. Some OpenGL features are just not implemented in hardware on some display adapters.
Erik
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