On Monday 24 Jan 2005 14:24, Erik Hofman wrote:
> Dave Martin wrote:
> > On Monday 24 Jan 2005 14:01, Oliver C. wrote:
> >>I assume that this feature is not supported by the hardware on the
> >> consumer video cards.
> >>So OpenGL falls back to software mode.
> >>That's why we get 1-3 fps here.
> >
> > Well, thats interesting; would that also explain why the normal 'point'
> > lighting has such a crippling effect on the frame-rate?
>
> To be honest, I don't exactly know why it has this effect on framerate
> (or why it isn't supported very well).
>
> An alternative might be to use pentagonal vertex-fans and alpha blending
> which supposedly should perform quite well on all modern hardware.
>
> Erik
>
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> 2f585eeea02e2c79d7b1d8c4963bae2d

How about basic poly with a tiny texture set as 'spherical' (much as is done 
with the bo105 lights) 

Would that allow for better performance on consumer hardware or is that too 
simmilar to the method in use?

(I really don't know the first thing about this and I'm guessing)

Dave Martin

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