Hi,

at last I solved the billboarding problem about the particles. I've
changed some settings into the ssgSimpleState object, used to
add the texture to particles, and the size of the bounding sphere.
Now, even with the data stored into the GL_MODELVIEW matrix the
objects are always visible.

So, I don't need to get the view position and orientation data to
correctly rotate the objects.

Thanks, Luca



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