On 27/01/2005 at 12:19 Curtis L. Olson wrote:
> < snip rwy lights are dropping the frame rate > > >Any ideas? > Not on the technical side, but one thing we could do now is to ditch the green taxiway center lights. These aren't specified in the new format apt data, and the latest build has defaulted to enabling them for all taxiways that have edge lights. If we switch them off for the next scenery build, then the majority of smaller airports will probably be more accurate (ie. they shouldn't have them anyway), and the larger airports will gain a framerate boost at the expense of missing the green lights that might exist in real life. Currently the lighting at EGLL or KSFO drops my frame rate from around 30 to about 10. Based on a rough estimate of light numbers, I reckon that ditching the green taxiway centerlights might get back 3 - 4 fps, not brilliant but a start. Note that the EGLL poly count is already hitting my frame rate to begin with - at daytime it's about 60 with view away from airport, 30 with view including airport. Then 10 with the lighting added. The frame rate with lighting enabled at EGLL is completely independent of anisotropic filtering, FSAA, or screen resolution - it's pegged solidly at 10. I guess it's either CPU or AGP bus limited - any way to try and find out / guess which? [AMD XP2000+, GF5900XT 128M, 4x AGP]. Cheers - Dave This message has been checked for viruses but the contents of an attachment may still contain software viruses, which could damage your computer system: you are advised to perform your own checks. Email communications with the University of Nottingham may be monitored as permitted by UK legislation. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
