Hello, I'm developing a massively multiplayer flight- and generic vehicle sim, OpenBirds. For the last about six months i've been making a component based physics engine based on Open Dynamics Engine and my own aerodynamics code. Screenshots and more information at:
<http://arcade.ton.tut.fi/tiedostot/flyflap3.png> <http://arcade.ton.tut.fi/tiedostot/flyflap4.png> <http://arcade.ton.tut.fi/tiedostot/flyflap5.png> <http://openbirds.sourceforge.net/> The Flyflap (the OpenBirds physics engine project) is going to be finished next friday and i'll release sources and maybe even FC3 rpms. My problem is that current sound samples are ripped from X-Plane and i cannot release them to public in my sim. Is it ok to use sound samples from FG in my sim? I'm also intrested if you know any good sources of aerodynamic information such as Cl/Cd/Cm graphs for various airfoils and flap settings. All my code will be released as GPL and are available if you need something. Flyflap will be linux only, but OpenBirds should run on both platforms. OpenBirds makes heavy use of existing libraries such as OpenSceneGraph, SDL, ODE and OpenAL. OpenBirds is going to be WW2 combat sim. As a glider pilot and rc hobbyist i'd like to include some general aviation features that are neglected in major sims such as thermal and ridge soaring with full size sailplanes and rc gliders. -- -- Ville Ranki oh3gbq [EMAIL PROTECTED] 040-757 2533 http://www.vip.fi/~cosmo/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d