On Tue, 19 Apr 2005 22:52:50 +0100, Jon wrote in message <[EMAIL PROTECTED]>:
> Paul Surgeon wrote: > > On Tuesday, 19 April 2005 08:21, eagle monart wrote: > > > >>i tried to used fgsd but terrains are made in triangles not in > >squares an >it looks impossible to tile what you want . a > > > > > > It's impossible to tile textures properly in FG. > > FG uses an irregular triangle mesh and not square tiles like MSFS. > > Even if you managed to tile a texture across the mesh you would > > still end up with a mess around the edges of the texture where the > > triangles don't end on the edge of the textures. > > You would need to clip a texture into the mesh for it to work > > properly and in the process you end up with a grid or semi tile > > based system. :) > > Not strictly true. > > The contents of /src/Prep/Photo in the terragear source will (assuming > it's not broken) allow you to drape a texture over the terrain - this > > will work for small areas of photo scenery - the problem being the > lack of texture paging. ..say I wanna do a 4Gig photo scenery dvd centered around KOSH, leaving 700MB for FG with _everything_, and a knoppix type OS. How much data do I need to suck off World Wind et al, and can I cover say 20, 50, 80NM out from KOSH? > This does of course require you to rebuild the appropriate scenery > tiles from source data. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
