> From: Mathias Fröhlich > > I have done a patch to eliminate the jitter of 3D-objects near the viewpoint > (for example 3D cockpit objects). > The problem is the roundoff accuracy of the float values used in the > scenegraph together with the transforms of the eyepoint relative to the > scenery center. > > Appended are two patches flightgear.diff which need to be applied to > flightgear's source and SimGear.diff which needs to be applied to SimGear's > source. The two files placementtrans.[ch]xx need to be put into > SimGear/simgear/scene/model. > > If nobody objects, I would like to have these applied to CVS. > > Thanks to Melchior, who helped me testing that stuff.
This sounds great. In a few days I should be able to get this and test it. In the meanwhile, please double check that you can do resets and multiple teleports. I think your changes will improve the situation, but those have historically been issues when working with the viewer code. Also check to make sure taxing accross tile boundries works (coast most of the way down the default runway at KSFO). Best, Jim _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d