Ahh... nevermind. I found the issue by looking at the f16.ac model. And for my 
fellow FGFS novices: Take a look at the SURF parameter in the .ac file. If it's 
SURF 0x00 the sufaces are faceted. SURF 0x10 will give you a smoother looking 
model.

--jeff
www.static-lift.net


----- Original Message -----
From: "Jeff Koppe" <[EMAIL PROTECTED]>
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] visual smoothing of model in fgfs?
Date: Sat, 30 Apr 2005 17:44:04 -0400

> 
> I'm working on my 2nd incarnation of a 1911 Wright EX for fgfs.  
> All this after upgrading operating system, fgfs, etc, etc. Now, in 
> fgfs my model seems to be much more faceted than I recall the first 
> one (which, of course, I no longer have). I faintly recall seeing a 
> discussion somewhere about smoothing parameters in .ac models and 
> how it changed somewhere with a AC3D version change? And how the 
> Blender .ac export script hadn't been updated? Or something along 
> those lines...
> 
> Can someone refresh my memory or point me in the right direction? 
> So far I've not been able to locate anything in the dev or user 
> lists.
> 
> Thanks
> 
> jeff
> www.static-lift.net
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