Hi, > I think that you have that effect if you fly to the border of a cloud. > The quads are rotated to face the camera and when the quads are very > near on the left or the right the rotation is too big and the quad go > out of sight. This will be corrected.
so are you using billboards rather than impostors? Is a single cloud represented by multiple billboard primitives or by a single quad? In the latter case, you could try to use impostors with fixed world-space orientation, which are invalidated (&updated) above a certain viewing angle treshold and distance treshold (which depend on the extent of the cloud bounding box and impostor texture resolution, respectively). Manuel _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
