Besides the small matter of getting permission from the original modeller to
modify and release under the GPL.Separating out all the objects and animating them can be nearly as hard as building the model from scratch.MSFS use a different approach for animation they build different objects for different positions of aircraft parts. E.G the landing gear will have a separate model for gear up than gear down and then they just hide the model they dont want to show.This did change when they went to GMAX models but as far as I am aware PLIB can't handle those models. I would say build your own you will look back in a years time and say what a load of rubbish but the experience will be invaluble.One thing I would say is to make the fuselage with plenty of sides because if and when you come back to improve it you won't have to start from scratch as I have had to do.Currently I use no less than 40 sided fuslages. Cheers Innis The problem with this approach is that I have no experience with modeling aircraft. I have downloaded blender and played around with it but that's about it. How long would you say it would take you to create this model, just so I have an idea. I was also wondering if taking a plane close to the size of a C130 and modifying it to look like a C130 is an option? Thanks, Ben _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
