On Friday 17 Jun 2005 20:02, Harald JOHNSEN wrote: > I have started to add some volumetric shadows in Flightgear. > It uses the standard stencil method to count shadow volume > (let me know if you want an implementation > without stencil, it can also be done with the alpha buffer). > A few days ago I thought that it would be overkill for the > processor or the graphic card to add this effect, but with > a few optimisations the impact on frame rate - while still > noticeable - is acceptable. > I can render the Concorde with a debug build so all is not > lost if your computer is not 10 years old. > Some screenshots here : > http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html > Let me know what you think of that. > > nb: only the AC is casting shadows atm, I still need to verify > how are handled other objects in the scene graph > (tile objects, AI objects, etc). > > Harald.
That looks very very good:) LeeE _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
