On Friday 17 Jun 2005 20:02, Harald JOHNSEN wrote:
> I have started to add some volumetric shadows in Flightgear.
> It uses the standard stencil method to count shadow volume
> (let me know if you want an implementation
> without stencil, it can also be done with the alpha buffer).
> A few days ago I thought that it would be overkill for the
> processor or the graphic card to add this effect, but with
> a few optimisations the impact on frame rate - while still
> noticeable - is acceptable.
> I can render the Concorde with a debug build so all is not
> lost if your computer is not 10 years old.
> Some screenshots here :
> http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html
> Let me know what you think of that.
>
> nb: only the AC is casting shadows atm, I still need to verify
> how are handled other objects in the scene graph
> (tile objects, AI objects, etc).
>
> Harald.

That looks very very good:)

LeeE

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