Le mercredi 22 juin 2005 à 17:55 +0200, Gerard Robin a écrit :
> > A better fix might be to use point lights for VASI/PAPI rather than
> > commenting them out entirely.
> > Here's my theory. VASI/PAPI and the get
> > drawn with larger antialiased points. These are "unaccelerated" for the
> > I suspect that they are intentionally making antialiased points
> > artificially slow in their latest drivers to prevent people like us from
> > getting away with using just a few here and there without upgrading to
> > really high priced Quadro cards.
> > I could be wrong ... maybe there's a valid technical reason, but this
> > sounds more like a "marketing" thing than a driver bug from my perspective.
> > Curt.
> Thank Curt
> that explanation , is the good one.
I am Just Ending the test of the last NVIDIA driver 7667 june-22
The slowness in FG with VASI as vanished.
That new driver seems right when working with existing OpenGL
functionalities used by FG.
I just notice a global speed a bit less than before (7664, without
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