Harald JOHNSEN wrote :
Yes, I can see that. The markings on the Hunter are on
separate transparent object: these throw a shadow. It seems as
if I'm going to abandon that method if shadows are to be
usable with that model. Pity; it saves a huge amount of
artwork and texture.
Don't change your model for that. If it's not a problem to rename your
objects you can add
a 'noshadow' prefix to your markings, they won't caste shadow
('mydecal' => 'noshadow.mydecal').
That can makes object names a bit long. It seems to me that there are a
length limit on names in Blender.
-Fred
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