Hello,

3) artificial life at airports The server gives a lot of
opportunities. One of the first things which came to my mind was
artificial traffic at airports. It should be fairly easy  to write
clients in any (network capable) language which do simulate a client.
 This can be simply a helicopter standing near a hangar or even a
plane flying around an airport. This would disburden fgfs itself
(since it does not need to create AI traffic itself) and allow an
arbitrary number of artificial clients, each serving it's "own"
airport (or whatever area), bringing life to many areas of the world
without manipulating fgfs itself.

I'm very far from knowledgeable about the respective source structures
in FlightGear and just thinking out loud, but perhaps it would be
possible to extract the AI-code already being developed inside
FlightGear to an external software package which could take the task of
injecting such AI clients in the network?

If the code is modular enough, the AI module could be plugged into such
a multiplayer-bot as well as into the main FlightGear code, where in the
latter it would be used for single player mode.

Alternatively FlightGear could startup a local multiplayer "network" on
localhost if the user is not participating in a multiplayer session and
wants to have AI planes flying and taxiing around.

As I said: I'm thinking out loud and I have no idea of the AI/ATC-code,
so bear with me *duck* ;-)

Regards,
Ralf

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