Hello,
3) artificial life at airports The server gives a lot of opportunities. One of the first things which came to my mind was artificial traffic at airports. It should be fairly easy to write clients in any (network capable) language which do simulate a client. This can be simply a helicopter standing near a hangar or even a plane flying around an airport. This would disburden fgfs itself (since it does not need to create AI traffic itself) and allow an arbitrary number of artificial clients, each serving it's "own" airport (or whatever area), bringing life to many areas of the world without manipulating fgfs itself.
I'm very far from knowledgeable about the respective source structures in FlightGear and just thinking out loud, but perhaps it would be possible to extract the AI-code already being developed inside FlightGear to an external software package which could take the task of injecting such AI clients in the network? If the code is modular enough, the AI module could be plugged into such a multiplayer-bot as well as into the main FlightGear code, where in the latter it would be used for single player mode. Alternatively FlightGear could startup a local multiplayer "network" on localhost if the user is not participating in a multiplayer session and wants to have AI planes flying and taxiing around. As I said: I'm thinking out loud and I have no idea of the AI/ATC-code, so bear with me *duck* ;-) Regards, Ralf _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
