On Tuesday 20 September 2005 10:36, Erik Hofman wrote:
> I've added a byte swap test utility in the MultiPlayer directory so you
> can easily test if it really makes a difference. On my machine all
> (should) work(s) fine.

Are you sure?  It doesn't here since yesterday (Linux x86. ) FG runs OK, and 
connects to the server, but the position values are all messed up.

The byte swap test utility you added today gives this;

UI32: (normal) ffaaccee
UI32: (swapped) eeccaaff

UI64: (normal) bbaaddffaaccee
UI64: (swapped) eeccaaffddaabb00

Cheers,
AJ

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