Hi list.

I have prepared a new patch for multiplayer, which fixes endianess issues with 
multiplayer code. It's basically identical to the patch I sent before my 
vacation, but contains minor fixes.
Multiplayer should now be working under all unix-like environments and windows 
native. The basic trick is to let configure check for endianess of the host 
system.
It will not work on system not using configure in the build process (excluding 
windows), ie. possibly MACOS. For those system we should provide #ifdefs in 
tiny_xdr.hpp.

The patch is available at http://www.o-schroeder.de/fg_server/patch.php

The patch has proven to be stable during my vacation, so I suggest to put it 
into cvs.

regards,
Oliver

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