On Sunday 23 October 2005 22:16, Ralf Gerlich wrote: > Hi, > > Arnt Karlsen schrieb: > > On Sat, 22 Oct 2005 11:27:56 +0200, Ralf wrote in message > > > >>I'd say we need different texture-names for lakes which freeze in the > >>winter and those that don't. > > > > ..aye. Delay lake freezing around river mouths and speed thawing there, > > the currents. We want Artic ocean 'n bay 'n fjord freezing too? ;o) > > Erm, ok...working on custom scenery all the time I forgot that the VMAP0 > data does not give us this information. %-) >
Does VMAP0 data has different data for salt water and freshwater? If yes, then: // Beginning Pseudocode if (water==freshwater) { if (temperature < 0 ) { usetexture(freshwater_freezed); } else { usetexture(freshwater_unfreezed); } } else { usetexture(saltwater); } This is not a perfect solution, but better than nothing in most cases. :) Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d