On Sun, 23 Oct 2005 23:11:19 +0200, Oliver wrote in message <[EMAIL PROTECTED]>:
> On Sunday 23 October 2005 22:16, Ralf Gerlich wrote: > > Hi, > > > > Arnt Karlsen schrieb: > > > On Sat, 22 Oct 2005 11:27:56 +0200, Ralf wrote in message > > > > > >>I'd say we need different texture-names for lakes which freeze in > > >the >winter and those that don't. > > > > > > ..aye. Delay lake freezing around river mouths and speed thawing > > > there, the currents. We want Artic ocean 'n bay 'n fjord freezing > > > too? ;o) > > > > Erm, ok...working on custom scenery all the time I forgot that the > > VMAP0 data does not give us this information. %-) > > > > Does VMAP0 data has different data for salt water and freshwater? > > If yes, then: > // Beginning Pseudocode > > if (water==freshwater) > { > if (temperature < 0 ) ..Kelvin? ;o) > { > usetexture(freshwater_freezed); > } > else > { > usetexture(freshwater_unfreezed); > } > } > else > { > usetexture(saltwater); ..freezes too, the salt just drops the freezing a coupla degree (or Kelvin ;o) ), depending on salinity. Most lakes above sea level stay fresh because the salt is run off to sea or a lower lake, like the Dead Sea in between Palestine and Jordan. The higher-than-sea-level salty lakes are usually quite far from the seas. > } > > > > This is not a perfect solution, but better than nothing in most cases. > :) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d