Here's a script that removes ugly speckle noise as often seen on 
low-end nVidia cards, such as the GF4 MX440. Here's an example
from the Hunter (which is meanwhile mostly fixed):

  http://members.aon.at/mfranz/hunter.jpg  [13 kB]

The grey dots aren't static, but go on an off, which makes it look
a bit like a badly tuned TV set. This script is able to fix that:

  http://members.aon.at/mfranz/flightgear/ac3d-despeckle  [6 kB]

It's a preliminary release and will see some improvements in the
next time, so you may want to upgrade occasionally. For usage see
$ ac3d-despeckle -h

Diagnostic use:    $ ac3d-despeckle -v -n <foo.ac
Therapeutic use:   $ cp foo.ac foo.ac.. && ac3d-despeckle <foo.ac.. >foo.ac

-v will show possible (?) or actual problems (#). -v -v will also
show line numbers. Should work on all platforms that fgfs runs on.
Only dependency is Perl. The script does currently need access to
the textures (-t), because it blows up singularity UV faces to
one pixel.

m.

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