* Vassilii Khachaturov -- Sunday 30 October 2005 16:56: > thanks a lot for the descpeckler script. I actually lifted it off your > page yesterday and came on to the irc to say that it rocks, but you were > not there.
Thanks. :-) > I suggest you commit it to the utility scripts section of the FGFS source > tree --- it is really a great tool with generic use. Done. It's in utils/Modeller/. > Are the offending faces needed at all? do they consume the "polygon budget" > when 1-pixel-sized? Depends. One could argue that an area-less or one-pixel sized UV "face" can only be useful for setting a solid color/transparency, something that can also be done with a MATERIAL entry. But sometimes it is desirable to let a texture determine the color, because this can then easily get repainted. It doesn't increase the vertex/poly count, but add some textured faces. I wouldn't be overly worried about that. m. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
