Hi Curt, disregard the last message, I must have screwed up somewhere... anyway...here's the bt after the ATI driver errors:
#87344 0x08418821 in ssgVtxTable::draw_geometry (this=0xecd8ba8) at ssgVtxTable.cxx:635 #87345 0x08417fe9 in ssgVtxTable::draw (this=0xecd8ba8) at ssgVtxTable.cxx:560 #87346 0x08405a1b in ssgSelector::cull (this=0xebd9bb0, f=0x8dd0020, m=0xbf8d62ec, test_needed=1) at ssgSelector.cxx:73 #87347 0x0840feea in ssgRangeSelector::cull (this=0xebd9a98, f=0x8dd0020, m=0xbf8d62ec, test_needed=1) at ssgRangeSelector.cxx:92 #87348 0x0840deb7 in ssgTransform::cull (this=0xebdc4d0, f=0x8dd0020, m=0x8dcffc8, test_needed=1) at ssgTransform.cxx:83 #87349 0x083f8230 in ssgBranch::cull (this=0xa719b18, f=0x8dd0020, m=0x8dcffc8, test_needed=1) at ssgBranch.cxx:276 #87350 0x083fa22b in ssgContext::cull (this=0x1bfc, r=0x0) at ssgContext.cxx:260 #87351 0x083f6102 in ssgCullAndDraw (r=0xa719b18) at ssg.cxx:303 #87352 0x08056ca8 in FGRenderer::update (refresh_camera_settings=true) at renderer.cxx:673 #87353 0x08054b7d in FGRenderer::update () at renderer.hxx:34 #87354 0x08081cc1 in GLUTdraw () at fg_os.cxx:118 #87355 0xb7f70884 in glutJoystickGetCenter () from /usr/lib/libglut.so.3 #87356 0xb7f74478 in fgEnumWindows () from /usr/lib/libglut.so.3 #87357 0xb7f70d6f in glutMainLoopEvent () from /usr/lib/libglut.so.3 #87358 0xb7f717fe in glutMainLoop () from /usr/lib/libglut.so.3 #87359 0x08051a82 in fgMainInit (argc=2, argv=0xbf8d6934) at main.cxx:1007 #87360 0x08051259 in main (argc=2, argv=0xbf8d6934) at bootstrap.cxx:193 I will try to understand this but like I mentioned before...I'm not really a graphics programmer. thanks for the help! -E Curtis L. Olson wrote: > Enrique Vaamonde wrote: > >> Hi Erik, >> I have tried tonight the cvs version and although I'm not suffering the >> RenderTexture problem (I use ATI's propietary binary driver - latest >> version 8.19.10), I have found the following error when starting up FG. >> >> RenderTexture Error: glXCreateGLXPbufferPtr() failed >> >> The program loads fine after that tho', however, I am still experiencing >> a segmentation fault when flying at night in the default San >> Francisco area. >> >> It only happens at night in this area, it won't happen when flying >> during the day in SF or when flying at night somewhere else (at least in >> the other scenery where I fly). When I take off (usually default runway >> 28R), I'd fly runway heading for some 15 to 30 seconds and then comes >> the segmentation fault. So far, running the program inside gdb gives >> little (at least to me), but I am pasting part of the output below, just >> hoping it can help anyone to track this issue: >> >> 0xafc361b3 in __glim_R200TCLDrawArrays () >> from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so >> >> #0 0xafc361b3 in __glim_R200TCLDrawArrays () >> from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so >> #1 0xafc35a19 in __glim_R200TCLDrawArrays () >> from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so >> #2 0xafc35a19 in __glim_R200TCLDrawArrays () >> from /usr/X11R6/lib/modules/dri/atiogl_a_dri.so >> . >> . >> . >> <and goes on and on> >> >> If you or anyone need any information or additional testing please let >> me know ... I will try to use the open source driver in the next few >> days to see how it goes for me. >> >> > > The fact that the crash is inside the ati driver makes me just a > little suspicious of a driver bug. > > What would be possibly useful is to see the lines further along in the > backtrace so we can see where in the flightgear/simgear code the crash > happen. > > Thanks, > > Curt. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d