On Tuesday 03 January 2006 06:44 pm, Ampere K. Hardraade wrote: > This is a good idea. As the aircraft becomes further and further away, > more and more details can be made disappeared. This method doesn't require > any extra lower-detail model. All it needs is a bit of planning during > modelling.
I'm guessing that the "freezing" we see in multiplayer is not because a new model is too detailed, but rather because it has a lot of XML code to parse, in which case all the LOD XML code would make it *worse*. Dave ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel