Martin Spott wrote:

Hello Durk,

Durk Talsma wrote:

I still haven't firmly decided how ATC should interact with AI traffic, but that these systems should be integrated has always been part of my overarching design plan. Since my AI developments are based on extending the AIModels code, this would naturally move toward a fully integrated system.

To me it's obvious why MP and AI are partially going to be merged some
day, because both are 'exterior' sources of aircraft movement from the
FlightGear users' point of view. If you think of integrating ATC with
AI as well, then please keep in mind that a special situation arises
because we are unlikely to convince AI aircraft to listen to 'human'
ATC  :-)

Also, who ever is developing and working on the MP and AI code:

PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE!

Please consider users with multiple display channels driven from multiple computeres synced together over the network.

Nothing is more embarassing (well maybe I shouldn't say nothing) than demoing the new sim software on a 6 screen visual system flightgear based simulator and having 6 independent ATC/Tower communications sessions going (one on each screen) and then having different airplanes appear on one screen and not on any of the others.

Please consider some way to replicate the MP/AI traffic across multiple visual channels, perhaps slave from one master machine that communicates with the outside MP server.

Thanks!

Curt.

--
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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