On Sun, 2006-01-08 at 12:02 +0200, Vassilii Khachaturov wrote:
> > > So the solution is to display a template / generic plane.
> >
> > We can always use the dreaded glider model (the one that shows up when
> > there are errors in XML files).
> 
> The UFO sounds more appropriate...


But least realistic... When was the UFO last sighted at SFO in real
life? I don't want to see 10 ufos around SFO because people are testing
a new model.

What that other Flight Simulator seems to do is to substitute in
something similar for exmaple (/me reaches for his Pc Pilot) a 707??
being substituted in for a Learjet??. (For your ref. PC Pilot, UK, Issue
38 Page 59). 

I did notice that Microsoft  haven't solved the mismatch in terrain
heights when playing multiplayer. That is Player A tells Player B's
computer to position A plane at 10ft above sea level but Player B's
simulator has terrain at 13ft. From B's point of view, A will be low in
the ground. (Where did your undercarriage go?) Whereas A will see B
suspended in mid air.

Flightgear has the same issue if you don't have the terrain tile loaded.

Regards

George



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