On Sun, 2006-01-08 at 12:02 +0200, Vassilii Khachaturov wrote: > > > So the solution is to display a template / generic plane. > > > > We can always use the dreaded glider model (the one that shows up when > > there are errors in XML files). > > The UFO sounds more appropriate...
But least realistic... When was the UFO last sighted at SFO in real life? I don't want to see 10 ufos around SFO because people are testing a new model. What that other Flight Simulator seems to do is to substitute in something similar for exmaple (/me reaches for his Pc Pilot) a 707?? being substituted in for a Learjet??. (For your ref. PC Pilot, UK, Issue 38 Page 59). I did notice that Microsoft haven't solved the mismatch in terrain heights when playing multiplayer. That is Player A tells Player B's computer to position A plane at 10ft above sea level but Player B's simulator has terrain at 13ft. From B's point of view, A will be low in the ground. (Where did your undercarriage go?) Whereas A will see B suspended in mid air. Flightgear has the same issue if you don't have the terrain tile loaded. Regards George ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel