Hi,
BING, the light just came on!!! :-) This clarifies alot of the confustion I also had over where FGSD was heading.
:-D
One thing I have noticed, we have alot of urban areas on very steep hill sides. This "draping" approach can cause some very unpleasant visual effects in these instances...the terrain looks ...stretched... like drawing a picture on a piece of rubber then stretching it more in one direction than the other, the picture becomes distorted. Have you noticed this?
Yes. We did some trials with rocky textures on the Zugspitze, the highest mountain in Germany (2962m) and we had the same problem.
This is more a problem of the way texture coordinates are generated and not with the general method of triangulation and material assignment.
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