Hi Paul, to my way of thinking the resolution is not important. Pythagarus is more important, the distance as seen in a birds-eye view as seen by FGSD is not the distance of the terrain. Hence if you cut a material to a birds-eye distance of say 10 what ever units it will be stretched to say 14.14 units when the slope is 45 degrees. The greater the slope the larger the slope distortion, in the nth degree a vertical slope will have zero length stretched to infinite length.

Dene


From: Paul Surgeon <[EMAIL PROTECTED]>
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Will my updates be used/useful?
Date: Sun, 15 Jan 2006 08:44:02 +0200

On Saturday 14 January 2006 23:43, Martin Spott wrote:
> "dene maxwell" wrote:
> > One thing I have noticed, we have alot of urban areas on very steep hill
> > sides. This "draping" approach can cause some very unpleasant visual
> > effects in these instances...the terrain looks ...stretched... like
> > drawing a picture on a piece of rubber then stretching it more in one
> > direction than the other, the picture becomes distorted. Have you noticed
> > this?
>
> Sure we do  :-)  If you have a clever concept of how to deal with these
> cases I'd be ahppy to hear.

When TerrorGear does the UV mapping calculations on the terrain polys it
should take the terrain slope into account.
Flat ground = standard resolution
More slope = higher resolution

Paul


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