Paul Surgeon wrote:
> On Wednesday 25 January 2006 21:44, flightgear wrote:
> 
>>I noticed this, too , since the landcover data actually has a large
>>amount of landcovertypes that are currently ignored.
>>So my question is: If somebody would brew up some new textures for these
>>types, is there any reason for not using them?
> 
> 
> 
> The problem is that the land cover types don't contain enough info to figure 
> out exactly what type of textures should be used.
> Yes, we know that we need to display grass, trees, water, etc. but these 
> types 
> of textures need to be regional and not global like they currently are.
> 
> Grass or tree cover in the California doesn't look anything like it does in 
> Germany. Crops in the USA look very different from those in the UK.
> European cities look vastly different from cities outside of Europe.
> 
> I did start making some textures for FlightGear a couple of years ago but 
> since there's no way to keep them local I stopped.
> Adding nice desert textures to Nevada makes Europe look the same and no one 
> could come up with a solution.
> 
> Paul
> 
> 
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Well, the hard part of this is setting up a database in the first place
and getting people to populate it with new entries. The database could
have the following in each entry:
1. a shape
2. a landuse type
3. a texture

I don't think it would be too hard to modify terragear with an extra
step right before the UV mapping happens. It could look in the database
and for each entry do the following:
1. Cut any poly of that land use type along the edges of the shape
listed in the DB.
2. Change the texture of any poly within that shape to the texture
listed in the database entry.

Josh



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