Diogo Kastrup wrote:
I'm getting square lights with GL_POINT_SPRITE just like if GL_POINT_SMOOTH is disabled. Actually looks like the GL_POINT_SMOOTH state is always disabled when GL_POINT_SPRITE is enabled. Is that expected? The performance problem is gone though. I'm using the binary nvidia 81.78 driver with a Geforce3.
I don't know what to expect anymore. It's either this or a severe performance loss. Maybe the squares could be prevented by adding a proper texture?
Erik -- http://www.ehtw.info (Dutch) Future of Enschede Airport Twente http://www.a1.nl/~ehofman/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel