Diogo Kastrup wrote:

I'm getting square lights with GL_POINT_SPRITE just like if
GL_POINT_SMOOTH is disabled. Actually looks like the GL_POINT_SMOOTH
state is always disabled when GL_POINT_SPRITE is enabled. Is that
expected? The performance problem is gone though. I'm using the binary
nvidia 81.78 driver with a Geforce3.

I don't know what to expect anymore. It's either this or a severe performance loss. Maybe the squares could be prevented by adding a proper texture?

Erik


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