Melchior FRANZ wrote: > I've yesterday committed a Nasal class that helps to display log > information in a scrolling transparent window. This can be used for > ATC message type of information and whatever info you want to > display.
This is really slick. How about porting the existing screenPrint() code to use it instead, and removing the C++ implementation? Or for a bonus, port the ATC display code (from which screenPrint was derived) to use the Nasal implementation and remove the C++ code from that, too? As far as the fonts go: the blurry/antialiased ones (which look better when textured on 3D surfaces, but don't have pixel-space hinting) shouldn't be any slower/faster than the bitmaps. If nothing else, you can store the bitmap in the texture as long as you're careful about rendering it at half-pixel boundaries. Andy ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

