Melchior FRANZ wrote:
> I've yesterday committed a Nasal class that helps to display log
> information in a scrolling transparent window. This can be used for
> ATC message type of information and whatever info you want to
> display.

This is really slick.  How about porting the existing screenPrint()
code to use it instead, and removing the C++ implementation?  Or for a
bonus, port the ATC display code (from which screenPrint was derived)
to use the Nasal implementation and remove the C++ code from that,
too?

As far as the fonts go: the blurry/antialiased ones (which look better
when textured on 3D surfaces, but don't have pixel-space hinting)
shouldn't be any slower/faster than the bitmaps.  If nothing else, you
can store the bitmap in the texture as long as you're careful about
rendering it at half-pixel boundaries.

Andy


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