Hi

I've been working in making an animation to create HUDs and glass cockpit instruments (and whatever other uses someone comes up with).

The idea is:
-render the geometry that composes the instruments (something that is like a bunch of layers) into a texture, using orthographic projection and lots of other options (line rendering, alpha test, scissoring, etc)
        -bind that texture to the instrument face (or HUD glass or whatever).

Do you think it's a good idea or am i just re-inventing the wheel?

Anyway, my biggest problem right now is that it's eating 10fps in my GF4MX without actually drawing anything. Any tips for increasing performance in render-to-texture? If not, is this performance unacceptable?

Cheers,
Tiago

        


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