Tiago Gusmão wrote:

> Anyway, my biggest problem right now is that it's eating 10fps in my 
> GF4MX without actually drawing anything.
> Any tips for increasing performance in render-to-texture? If not, is 
> this performance unacceptable?

I think you are actually facing the most obvious problem of the whole
idea here: By rendering into a texture you put load on the CPU for
doing a job that could be much better done by appropriate OpenGL
hardware. You could try to circumvent this problem by shifting the
render-to-texture job onto the graphics board, but such a solution
would come out to be _very_ hardware-specific, i.e.totally
non-portable.
If you have a 'spare' CPU you could try to run the job there,
although synchronization might be tricky,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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