Tiago Gusmão wrote: > Anyway, my biggest problem right now is that it's eating 10fps in my > GF4MX without actually drawing anything. > Any tips for increasing performance in render-to-texture? If not, is > this performance unacceptable?
I think you are actually facing the most obvious problem of the whole idea here: By rendering into a texture you put load on the CPU for doing a job that could be much better done by appropriate OpenGL hardware. You could try to circumvent this problem by shifting the render-to-texture job onto the graphics board, but such a solution would come out to be _very_ hardware-specific, i.e.totally non-portable. If you have a 'spare' CPU you could try to run the job there, although synchronization might be tricky, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel