* Melchior FRANZ -- Saturday 25 February 2006 23:08: > Is everyone aware that we *never* free model branches? They are > only accumulated until fgfs is exited.
The flush1() function was meant to remove unused models from the map. It's functional, but not used. The comment suggests that it wouldn't be a good idea to remove models at all. This is probably true for airport objects and (global) random objects. We need them everywhere and they are comparatively small and use few textures. Thus, I propose to change the SGModelLib class after the 0.9.10 release to not cache objects of type OBJECT_STATIC and objects that contain elements, which should not be shared (e.g. Nasal code). I'll prepare a patch for that when the scenery object nasalification is ready. m. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

