On Mon, 6 Mar 2006 01:04:48 -0500 Ampere K. Hardraade wrote: > > Julien is working on a program called svg2ac. The other day, we did an > experiment generating the Frankfurt airport out of an FAA's airport > diagram using this program. > > http://flamebunny.homelinux.net/pics/EDDF.jpg > > As you can see, there are still some bugs that need to be ironed out, > and Julien could use some help in this area. But once everything works > properly, buildings' size and placement would be accurate down to the > meter. > > This should cut down your work considerably, I would imagine. ;)
If there's some way to make them not look like white boxes, but rather like real ground structures look -- whether through texturing, or just solid material colors on the polys without using textures-- I agree. Without that, I dunno. In response to something I was playing with a year or two ago, David Megginson made the point to me (and I had to concede he was right) that scenery objects that look crude (in a graphics sense) can be worse than if they weren't even there in the scene at all; they stick out against the more realistic-looking terrain, runways, etc., and break the user's suspension of disbelief. So the question is, how easy/hard will it be to edit the structures after generation -- to give them a look other than grey/white boxes? Are they going into invididual .ac files, or one big .ac file for an entire area (including many buildings)? Or is the plan to provide some generic wall/roof colors or textures to these structures when generated? -c P.S. Are the European airport diagrams really that accurate as far as the structures are concerned? The U.S. FAA airport diagrams aren't; the locations and shapes of buildings in them, and even the shapes of aprons, can sometimes be off by significant amounts (more than just a meter or two). -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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