On Wednesday 29 March 2006 12:27, [EMAIL PROTECTED] wrote: > I have a few questions. I looked at the Aircraft to-do list in the wiki and > noticed for example that from the Beech99 the nose was not correctly > modeled. I've looked at the Beech 99 and saw that the current status was > unknown so I thought and give it a try. I've updated the nose of the beech > so it's symetrical. Updated ac file is downloadable at: > http://www.kcid.nl/planes/beech99new.ac
That's funny - I tried the beech99 for the first time in literally years the other night and noticed how tired the model was (no animations etc). Pity, because the panel is actually really nice, if only 2d. You might like to try and animate the external surfaces as a learning exercise; you can get help or tips on that on IRC channel. The model-howto.html and existing aircraft configurations are the best documentation that currently exists - you might find some helpful stuff on the wiki too. > Now the questions is it oke if I solve some of the outstanding issues with > plane textures and 3d models? It certainly is, yes - indeed we need this at least as much as people making new planes. First you should try emailing any author listed (if you can find an email address), if no response then just go ahead and post your work here. I'm currently working on redoing the Sopwith Camel, but there are quite a few aircraft that could use some attention. Cheers, AJ ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

