Melchior FRANZ wrote:
I don't think we gain much from forking plib. *If* we have people interested in working on plib, those can as well ask for plib write access. (The texture compression was IMHO not "advertized" well, so I'm not really surprised that it was ignored.)
Forgive me my ignorance, I have only tested the first posted version of the patch. Is compression with this patch optional? Using the patch was no problem with my ATI card (although it didn't help much), but results were just ugly after I switched to nvidia.
Nine ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel