Here is a patch to RenderTexture.h that needs to be applied in order
for it to compile.
At least for me using Xcode 2.2.1 and OSX 10.4.6.

Index: RenderTexture.h
===================================================================
RCS file: /var/cvs/SimGear-0.3/source/simgear/screen/RenderTexture.h,v
retrieving revision 1.8
diff -u -8 -p -r1.8 RenderTexture.h
--- RenderTexture.h     11 Mar 2006 22:20:19 -0000      1.8
+++ RenderTexture.h     3 May 2006 22:31:00 -0000
@@ -49,16 +49,19 @@
 * Mar. 2006, Added MAC OS X support, Alexander Powell
 */
#include <simgear/compiler.h>

#if !defined( _WIN32 ) && !defined( __MACH__ )
#  include <X11/Xlib.h>
#endif
#include SG_GL_H
+#if defined( __MACH__)
+#  include <OpenGL/CGLTypes.h>
+#endif
#ifndef _WIN32
#  include SG_GLX_H
#endif

#include <string>
#include <vector>

/* The pixel format for the pbuffer is controlled by the mode string passed


!!!! --- End of patch ---

--
<Arthur/>
- http://artooro.googlepages.com/aboutme

Attachment: RenderTexture.diff
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