Selon Arthur Wiebe : > Here is a patch to RenderTexture.h that needs to be applied in order > for it to compile. > At least for me using Xcode 2.2.1 and OSX 10.4.6. > > Index: RenderTexture.h > =================================================================== > RCS file: /var/cvs/SimGear-0.3/source/simgear/screen/RenderTexture.h,v > retrieving revision 1.8 > diff -u -8 -p -r1.8 RenderTexture.h > --- RenderTexture.h 11 Mar 2006 22:20:19 -0000 1.8 > +++ RenderTexture.h 3 May 2006 22:31:00 -0000 > @@ -49,16 +49,19 @@ > * Mar. 2006, Added MAC OS X support, Alexander Powell > */ > #include <simgear/compiler.h> > > #if !defined( _WIN32 ) && !defined( __MACH__ ) > # include <X11/Xlib.h> > #endif > #include SG_GL_H > +#if defined( __MACH__) > +# include <OpenGL/CGLTypes.h> > +#endif > #ifndef _WIN32 > # include SG_GLX_H > #endif > > #include <string> > #include <vector> > > /* The pixel format for the pbuffer is controlled by the mode string passed > > > !!!! --- End of patch ---
It's committed in CVS -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid0709&bid&3057&dat1642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

