On Friday 05 May 2006 03:16, Greg & Lisa wrote:
> I am working on a project that requires visualization of two drones flying
> in formation.  Both drones are driven by an external source via native-fdm
> sockets.  Even though both drones are being fed identical kinematics, I
> experience jitter between the drone models. The faster the drones move,
> causes an increase in jitter. The drones are displayed together via
> multiplayer mode using two pc platforms.  I sure would appreciate any
> idea/suggestions on how I may eliminate the jitter problem.  The following
> is the startup sequence that I use for both drones.


I guess what you're seeing is some sort of time sync issue between the two 
simulators or just a refresh rate that is too low due to no interpolation or 
extrapolation.
Maybe the multiplayer code in 0.9.10 could be used for your application - IIRC 
it uses extrapolation to smooth out the updates and 10Hz seems to work fine.

Paul


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