Is the "jitter" between the drones relative position or are both drones
equally displaced with respect to a common reference point (like the
ground)?
If you don't need absolute accuracy as to the drones' position then some
form of a smoothing filter might work. OTH if precision is a must you
may have to move to some sort of a deterministic scheduling approach to
guarantee deliver of data packets via the socket on a frame-by-frame
basis as well as the scene rendering. Keep in mind Linux and flightgear
run in a pre-emptive task scheduling model, all timing, threads, and
actions are subject to processing delays and other non-deterministic events.
Regards
John W.
On Friday 05 May 2006 03:16, Greg & Lisa wrote:
I am working on a project that requires visualization of two drones flying
in formation. Both drones are driven by an external source via native-fdm
sockets. Even though both drones are being fed identical kinematics, I
experience jitter between the drone models. The faster the drones move,
causes an increase in jitter. The drones are displayed together via
multiplayer mode using two pc platforms. I sure would appreciate any
idea/suggestions on how I may eliminate the jitter problem. The following
is the startup sequence that I use for both drones.
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