Is the "jitter" between the drones relative position or are both drones equally displaced with respect to a common reference point (like the ground)?

If you don't need absolute accuracy as to the drones' position then some form of a smoothing filter might work. OTH if precision is a must you may have to move to some sort of a deterministic scheduling approach to guarantee deliver of data packets via the socket on a frame-by-frame basis as well as the scene rendering. Keep in mind Linux and flightgear run in a pre-emptive task scheduling model, all timing, threads, and actions are subject to processing delays and other non-deterministic events.

Regards
John W.

On Friday 05 May 2006 03:16, Greg & Lisa wrote:
I am working on a project that requires visualization of two drones flying
in formation.  Both drones are driven by an external source via native-fdm
sockets.  Even though both drones are being fed identical kinematics, I
experience jitter between the drone models. The faster the drones move,
causes an increase in jitter. The drones are displayed together via
multiplayer mode using two pc platforms.  I sure would appreciate any
idea/suggestions on how I may eliminate the jitter problem.  The following
is the startup sequence that I use for both drones.




-------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to