Drew wrote:
I've discovered through experimentation that drawing at coordinate (614,614) will draw a pixel at the absolute upper-right corner of the screen, and (0,0) is the lower left, regardless of the field of view selected. However, if I change the look angle to -5 degrees, the image gets cropped at the bottom of the image. Apparently, the HUD will only fill the field of view when looking straight forward. Any other look angle and the HUD gets cropped.
To my recollection (and the complete README.xmlhud in FlightGear/src/docs-mini should provide more hints) the HUD is always treated as being 800x600 pixels with (0,0) at the bottom-left side of the screen (like OpenGL).
Is this the way it's supposed to work? Does anyone know any reasonable workaround?
There are two types of HUD, one in 2D view (always visible straight ahead) and the 3D HUD which tries to keep the HUD displayed a the same location, always facing the same direction in the 3d scene.
You probably want to use the 2D HUD for this. Erik -- http://www.ehtw.info (Dutch) Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator ------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel